

Your Ashe either kills the enemy Ana who is moving from cover to cover, or she doesn’t. Your Zarya either survives a couple of extra seconds and gets off a good grav, or she doesn’t. Numbers are kinda useless, value isn’t judged by numbers it’s judged by how impactful that action actually was on the outcome of the fight/match.įights in Overwatch tend to be determined in a small number of brief moments, by a small number of heroes. Other games I’ll have silver healing and 5k damage amped. Some games I’ll have 22k healing in 12 minutes and only 2k damage amped. It’s less about numbers and more about effective usage. Sometimes offense is the best defense, and securing a kill will win most fights.īut don’t neglect healing, make sure to peel for your squishies/Zen/Ana and also heal tanks when necessary. Don’t be afraid to damage boost even if multiple people on your team are missing health. View damage amp as a powerful tool that you should try to effectively squeeze as much value from as possible. Focus on applying pressure/damage to the enemy by damage amping people. Focus on securing kills by damage amping teammates, be it tanks, your other support, or DPS. Focus on helping your teammates built ult charge by damage boosting them. GM Mercy main here, don’t focus on numbers or a ratio.įocus on damage amping important attacks.
